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many Americans, the world feels more threatened and
threatening today than at any time since the 1960's.
Terrorism, nuclear proliferation, the prospect of war on Iraq
and ever tightening security measures at home have sent a hum
of tension through daily life.
In the 1960's, comparable tension, excruciatingly
amplified, produced a big response: the spread of a
counterculture, one that began with political protest
movements and became an alternative way of life. Among other
things, it delivered a sustained, collective "no" to certain
values (imperialism, moralism, technological destruction), and
a collective "yes" to others: peace, liberation, a
return-to-childhood innocence.
The collective itself,
as a social unit, was an important element in the 60's utopian
equation. Whatever form the concept took — the commune, the
band, the cult — its implications of shared resources, dynamic
interchange and egos put on hold made it a model for change.
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Even the art world, built on a foundation of hierarchies
and exclusions, produced its own versions. Activist groups
like the Artworkers Coalition and the Black Emergency Cultural
Coalition made concerted attempts to pry open institutional
doors and let in a multicultural world. Simultaneously,
nonmilitant movements like the Dada-inspired Fluxus produced
an ephemeral, give-away, anyone-can-do-it art that amounted to
a kind of passive resistance to the existing market economy.
Both approaches — one forceful, one gentle — changed the way
art was thought about, and the way it looked.
The collective impulse has never died out in American art;
and now it is surfacing again, for the most part outside New
York. In cities like Milwaukee, Providence, R. I., St. Louis
and Philadelphia, as well as several in Canada, an old
countercultural model, often much changed, is being revived,
in some cases by artists barely out of their teens.
Many of the new art collectives are virtual: they reside on
the Internet, that intrinsically collective medium. They are
fluid in size, and members may not even know the identity of
other members. The kinds of art they produce vary widely, but
when it is political it tends to be actively so. To much of
the art world, these collectives barely exist. Their work is
difficult to market; it's available to everyone free;
traditional criteria of judgment, the kind that make critics
so comfortable with, say, painting, don't apply.
Other,
even newer collectives, while computer-savvy, are studio-based
and are starting to gain attention. They are housed in
apartments, storefronts, art schools and minivans. Their
members — who often support themselves with day jobs as
designers, programmers, teachers or temps — are identified by
a group name, like rock bands. And their art is often a
multitasking mix of painting, sculpture, printmaking, design,
digital art, video, zine production and musical
performances.
In general, the collaborative
arrangements are superrelaxed. A few groups, like Temporary
Services in Chicago, have a Fluxus-like conceptual agenda: an
aesthetic of sharing sites, ideas and objects with outsiders
that extends the collaboration beyond the group itself.
Others, like Slanguage in Los Angeles, have established
self-sustaining, artist-run workshops and exhibition spaces.
Still other groups are formed, at least initially, as more or
less closed social circles of friends getting together with
friends and brothers and sisters, to make art, a description
that fits, for example, the Royal Art Lodge from Winnipeg,
Manitoba, whose work is on view at the Drawing Center in SoHo.
Most of these young artists (many in their 20's) would
probably not identify themselves as political, never mind use
the word counterculture, with its uncool, mind-settish, even
institutional ring. They just do what they do. But what they
do, or rather the way they do it, outside the centralized,
market-determining power structures of the mainstream art
world, could turn out to have political consequences for the
way art develops.
Forcefield, a collective founded in
1997 in Providence, where it is part of the art-school and
music scene, has already made a splash in New York with a
fantastic appearance in last year's Whitney Biennial. For the
occasion, the group assembled dozens of Op Art-patterned knit
costumes — form-fitting, face-concealing, topped by bright
vinyl wigs — of the kind they wear in their maniacally edited
films, which are like tribal rites crossed with fashion shows.
They supplemented the installation with a deafening noise-band
soundtrack and a pulsating abstract video piece, both of which
they produced.
The results, hilarious and slightly
scary, brought all kinds of associations to mind: Rudi
Gernreich, Sesame Street, Jack Smith, cheesy sci-fi, 60's
psychedelia and church rummage sales. This was a zany art made
out of seriously worked things and materials, as became
evident when a selection of Forcefield material was exhibited
at Daniel Reich, a gallery that operates out of a Chelsea
studio apartment and has been instrumental in introducing
collectives to New York.
Forcefield's vividly low-tech
approach to art-making has inspired other, newer East Coast
collectives. The members of one, called Paper Rad,
individually make photocopied cartoon zines, combining a
grade-school doodle style with wise-cracking New Age quest
narratives. They also combine their styles in animated
Web-based Gumby music videos that are like tripped-out
children's television.
Another group, Dearraindrop,
has four artists, the youngest of whom is 18. Erudite about
history, they acknowledge the influence of past collectives
like Chicago's Hairy Who from the 1960's and Destroy All
Monsters from the 1970's. At the same time, they prefer a
casual just-friends designation for themselves. Their
collaborations — which include exquisite collages of cartoons,
product labels and texts — are often executed long distance:
one member is in high school in Virginia; others live in
Providence. Their group name is as recycled as their
materials. Two of the artists discovered it written on a scrap
of paper as they were foraging through neighborhood trash
while on LSD.
Dearraindrop's idiot-savant-type
aesthetic becomes even more complex in the work of Milhaus, a
Milwaukee collective that claims the modernist Bauhaus merging
of function and art as one of its ideals. The group is largely
the creation of Scott and Tyson Reeder, painters, designers
and brothers who, like the artist Jim Drain of Forcefield,
also have solo careers. Both brothers lived for a while in Los
Angeles, but found the formalized, competitive atmosphere of
the art scene dispiriting and returned to Milwaukee.
There, with a filmmaker, they produced a smart,
slacker Web television show (www.zerotv.com) and turned their
attention in nondigital directions. For a show in Chicago,
they built bunk beds and lived in the gallery, turning it into
a video theater one night, a dance club the next. For the
opening, they held an all-night drawing party and invited
gallerygoers. For the closing, they turned the bunk beds into
a raft and floated down the Chicago River, like
Generation-whatever Huck Finns.
The self-scheduled
workshop, as raucous as a band rehearsal or as sedate as a
quilting bee, is the basic form of several collectives. The
members of the Royal Art Lodge meet in weekly, collaborative
drawing sessions. Slanguage, begun last summer by Mario Ybarra
Jr. and Juan Capistran, M.F.A. graduates from the University
of California at Irvine, uses half of its space in Wilmington,
a working-class city near Los Angeles, for experimenting with
media and ideas, the other half for public performances and
exhibitions, which may also be works in progress.
Such
exhibition spaces, which have neither academic nor commercial
support, are becoming ever more important. Not only do they
offer places for types of work uncongenial to an increasingly
conservative art establishment; they also provide a forum for
the work of students being churned out of art schools every
year in numbers the commercial gallery system cannot begin to
absorb.
Slanguage is by no means alone in its
thinking. In Philadelphia, an older, larger and by now
semiprofessionalized collective called Space 1026 has
renovated an old downtown jewelry store to include not only
studios, a computer lab and a skate ramp, but also a
street-level gallery and an artist-run shop. Similarly, a
Manhattan group called Alife runs a store at 178 Ludlow
Street, on the Lower East Side, to promote and sell work by
young artists, using a corporate paradigm of exchange and
distribution. (An installation of Alife products is on view at
Deitch Projects in SoHo through Feb. 15.)
Some
collectives blend art and lifestyle in more personal ways. The
13 members of Flux Factory, which recently showed at the
Queens Museum, live together in a loft in Long Island City, in
Queens. The members of Instant Coffee in Toronto use much of
their collective energy to organize large-scale artistic and
social events that bring artists, writers and musicians
together in combinations rarely encountered elsewhere.
Instant Coffee functions on a principle of
service-work — generosity as an art medium — an ethic that is
also an aesthetic. So, in a more focused way, does Temporary
Services. Members of both groups collaborate with other
artists, organize projects that insert ephemeral work into
public spaces or bring otherwise invisible art into public
view.
For one project, Temporary Services helped place
artists' books surreptitiously in public library collections.
For another, they used existing curbside newspaper vending
machines to distribute art objects. As part of a group show
this spring at the Massachusetts Museum of Contemporary Art,
in North Adams, Mass., they will present drawings by a federal
prisoner named Angelo of ingenious mechanical devices created
by his fellow inmates.
The group's play with
conventional ideas of aesthetic value is shared, to some
degree, by Beige, a young collective that takes obsolete
computer technology as its medium. It is probably best known
for its hacked versions of dumpster-salvaged Nintendo games, which
they broke open and manipulated to create new images. As Beige
Records, they have released a 12-inch vinyl disk of sound
samples of video games from the 1980's.
In its
geek-positive way, the Beige artists deliver subversive
messages. They undercut the notion of technological progress
and demonstrate ways in which popular forms and aesthetics can
be taken out of the control of the corporate game industry.
And they hint at the power inherent even in cheap technology
and low-level expertise, which are by now ubiquitous and are
sufficient to infiltrate a database or make a bomb.
As
if to confirm a crypto-activist agenda, Beige recently
collaborated on a DVD with the Radical Software Group, an
Internet-based collective that is stretching the definitions
of art, politics and collectivity itself. Consisting of an
ever-changing group of international programmers and artists,
the group claims that its main goal is not to make art but to
provide software for artists. But one of their programs,
titled Carnivore, which turns individual computers into
F.B.I-style data surveillance tools, is conceptually sharp,
visually compelling and completely attuned to the political
moment.
As innovative as it is, Radical Software Group
belongs to a whole alternative universe of activist artists'
collectives that exists partly or entirely in the public realm
called cyberspace. Other groups include RTMark, Critical Art
Ensemble, Ultra-Red, Reclaim the Streets, Electronic
Disturbance Theater (also called Electronic Civil
Disobedience), Institute for Applied Autonomy and the Center
for Land Use Interpretation. The list is long and varied and
will surely continue grow in direct proportion to increased
government monitoring of the Internet.
Such Net-centric
collectives are electronic descendants of earlier American
groups that cohered and dissolved from the 1960's through the
1990's: PAD/D (Political Art Documentation and Distribution),
Colab, Group Material, Guerrilla Girls, REPOhistory, Act Up
and General Idea, which originated in Canada, to name but a
few. The full history of this phenomenon has yet to be
written, though a few art historians — Alan Moore, Gregory
Sholette and Blake Stimson — have books in the
works.
And what about American art now? It exists in a
world where much indeed has changed, not just since Sept. 11,
2001, but since the end of the cold war. It is a dangerous
place, in need of radical change. Not that a return to the
60's is the answer. Forget retro. Yes, it's reassuring and it
sells, but contemporary culture — including a lot of New York
art at the moment — is about what's reassuring and what sells,
and it feels parochial, small, out of touch.
Thus a
counterculture. I have no idea what it will, or does, or
should look like. An eye-popping hacktivist Web site that
carries transformative information across the globe? A
collective of young artists having fun making books that only
they and their friends will see? Or something totally other.
But if contemporary art, marginal and minute as its influence
is, doesn't get it together to offer new models for a future
some of us still hope to have, chances are at this point
nobody will, and that's more than a
shame.