FAQ

When will the game be released?
The game is currently in beta testing. Once all the bugs and problems are worked out the game will be released.

Is the game free to play?
Yes, the game is free. There are no in-app purchases. No advertisements. No Patreon. No GoFundMe. No monitization of player data. There is literally no possible way to take your money.

What are the system requirements?
iOS system requirements: Version 14.5
macOS requirements: Version 11.3 ("Big Sur")

Will the game be released for Android, Windows, or another OS?
The game is supported on two platforms (macOS and iOS). There are no plans to port the game to other operating systems.

I found a bug or problem in the game.
Please send us any bug reports so we can fix them in a future release. The more detail you can provide about the problem the easier it will be to diagnose and fix. Screenshots help.

Do I need a log in to play?
The game uses Apple's Game Center for networked play. You may log in to Game Center using an Apple ID. If you are not logged in to Game Center you may still play in Practice or Tabletop mode.

Is your code open source?
The Kriegespiel game code is closed source. This is due to practical rather than political considerations. If you have questions about the code or want to learn more, feel free to contact Alexander R. Galloway. The game itself (excluding the source code) is distributed under a Creative Commons Attribution-NonCommercial-ShareAlike license (CC BY-NC-SA).

How can I learn more about Guy Debord and the history of the game?
The "About" page contains a brief overview. For a deeper reflection on the history of the game, see section five on "Crystalline War" in Alexander R. Galloway's book Uncomputable: Play and Politics in the Long Digital Age.